Emotional IQ in a Connected Social World

We all know of Emotional Quotient (EQ), the casual shorthand for emotional intelligence. The term has become ubiquitous and we can find it popping up in as many places from comics to corporate boardrooms. While there are varying thoughts on this, Bradberry and Greaves in their book “Emotional Intelligence 2.0,” defines it as “Emotional intelligence is your ability to recognize and understand emotions in yourself and others, and your ability to use this awareness to manage your behavior and relationships.”

In this ever changing world of connected IT, this become even more significant as we embrace new ideas, connections, business models and personal styles to work, communicate, play and succeed. This interesting article in CIO, “Why Improving Emotional IQs Makes for Better IT Leaders,” focuses on Emotional IQ and dissects it into five components: Empathy, Social Expertness, Influence of Self, Influence on others and Mastery of Purpose. Some of the tips provided here to improve Emotional IQ include getting feedback on self and slowing down decision making process to filter out emotions and focus on ‘data driven decisions’.

According to Adele B. Lynn, founder and owner of The Adele Lynn Leadership Group, “Emotional intelligence is a multiplier effect for both the individual and the business. It can’t replace technical excellence, but it can multiply the business advantage for the company. And, it can multiply the effectiveness for the individual.”

Emotional IQ, besides increasing self-awareness, self-confidence, openness, ability to better face challenges for an individual, benefits the organization by having more motivated, purposeful, creative, emotionally balanced people who can help drive business goals effectively using their superior communication, conflict resolution, and social awareness and leadership skills.


Gamification and Social Good

Gamification is no longer a buzz word – The other day I came upon a novel application of the Gamification concept to solve real life problems.

Research work at the Minnesota University shows how Kinect can help detect autism. Kinect – a motion sensing techonology developed by Microsoft for its gaming device XBOX has been put to good use in an experiment at the universities Institute of Child Development as reported by NewsScientist.

The potential for applying Gamification techniques in industries such as Healthcare has already attracted many new fitness start-ups while matured players are delving deep into research mode for commercial applications.

But beyond aiming to bridge the human-machine interface and cash in on potential business opportunities, the application of these technologies, can help improve the lives of many challenged individuals. Research Institutes and Governments can help evangelize research into such areas which lead to Social Good.